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Advance wars by web image issues
Advance wars by web image issues




advance wars by web image issues

Movement cost can be affected by weather and by the CO powers of Sturm and Lash who both have an ability to set the movement cost (on legal terrain) to 1 for all units. However, note on some maps predeployed units may still start off standing on illegal terrain. If a movement cost is not specified for a particular movement type, that terrain is considered illegal for units of that type and they cannot move onto such tiles. As such, even though Recons have more base movement than Tanks, they can only travel 4 tiles instead of 6. However, a Recon, which has 8 MP and uses tires, cannot do the same - Plains have a movement cost of 2 for tires instead of 1. As such, the Tank is able to travel its entire length of 6 tiles in a single turn on Plains, allowing excellent freedom of movement.

Advance wars by web image issues series#

As an example, consider a Tank, which has 6 MP and uses treads, traversing a series of Plains, which have a movement cost of 1 for treads. The distribution of terrain is an extremely important factor in considering the overall mobility of a unit on a map. The only tiles with a movement cost of 0 for any unit are Black Tiles or Teleport Tiles, which are a glitch tile unique to AWBW that allows units to travel massive distances in a single move, though competitive maps do not feature them. The most universal movement type is Air, which has a movement cost of 1 on every tile in the game except for Pipes, which are impassable. Movement Costs describe the difficulty of traversal a particular unit movement type experiences crossing a particular type of terrain, with some types having higher or lower costs than others. Lash has an affinity for defense stars, gaining +10% attack for each defense star a unit has and doubling all defense stars when her SCOP Prime Tactics is active, potentially giving as much as 80% defense for a full-health unit situated on mountains or the Headquarters. For example, a 5HP unit in a Forest (that gives 2) will only receive 10% defense rather than 20%.Īir units cannot receive defense star bonuses, though they may still benefit from any CO-specific terrain bonuses such as Kindle's attack boost on Cities. This defense is, however, affected by unit health, with each point of health loss reducing the terrain defense received by a multiplicative 10%. This is what contributes to the terrain defense variable in the Damage Formula and means that heavier terrain with higher defense star values are always preferred when fighting from. The number of Defense Stars denotes the defense bonus a land or sea unit receives when they are attacked while standing on the tile, with each star giving an additive +10% defense. The attributes for a particular tile can be seen in-game in the small window to the left of the game map when mousing over it. Not shown are Pipe Seams, which have identical properties to Pipes, and Broken Pipe Seams, which have identical properties to Plains. However, all of the concepts discussed in this article do still apply to properties as well. Terrain as used here refers to any tile that is not strictly a property - for those tiles and their functions, please visit that page instead. Certain COs may have an affinity for one or more types of terrain, and more broadly the arrangement of terrain on a map can have a significant impact on the balance between COs who favour certain kinds of maps over others. Each type of terrain has their own different combination of defensive benefits (shown by a number of defense stars) and movement costs for different Units, separated by movement type, and some have unique attributes on top of this.

advance wars by web image issues

Terrain on maps in AW is divided into a grid system, with each individual square (also known as a tile) being one of several different types. Terrain comprises the bulk of the playable space on most maps in Advance Wars and Advance Wars By Web and is a highly important consideration in any battle.






Advance wars by web image issues